P2E Spotlight: Hoppers Game
The highest yielding p2e game on the market enters week three.

Hoppers Game Overview
Hoppers Game is an idle play-to-earn game hosted on the Avalanche network. Hopper NFTs can be staked on different “adventures” to earn the game’s token $FLY. Not all Hoppers can participate in all the adventures. As one might expect the higher the possible returns from an adventure the fewer Hoppers are able to participate. To determine which Hoppers are permitted to play each adventure we need to identify the specific attributes, level, and rarity that is assigned to each Hopper. Each Hopper NFT is assigned a level, rarity, and a ranking from 1–10 of the following 5 attributes: strength, agility, vitality, intelligence, and fertility. The only way to increase any of the five attributes is through the rebirth process, where each of the previously designated attributes increase by one. A player can increase their Hoppers level by paying a certain amount of $FLY that is predetermined by which level the Hopper is currently on. Once a Hopper reaches level 100 they are required to go through the rebirth process. After a rebirth the Hopper’s level is reset at one while all previous attribute scores increase by one.
$FLY vs veFLY
$FLY is the tradable token within the game while veFLY is an in-game voting token that is earned by staking $FLY. veFLY is used to vote on adventures to increase the total possible emissions on any given adventure. Staking $FLY will receive a 1:100 ratio of veFLY. This represents a voting emissions share of $FLY to be applied to the desired adventure pool(s). Players can use their $veFLY to vote, and determine which adventures receive what percentage of the daily designated bonus emissions. These bonus emissions increase the earning potential of an adventure. Stakers of $FLY will earn veFLY up to a max of 100x their staked $FLY.

Adventures
Adventures are separated into 4 different tiers, and each tier has different requirements for a Hopper’s entry into it. Each adventure has a designated formula that determines your share of possible emissions.The amount of FLY you can earn is capped per level to 3x the cost to achieve that level. Total daily $FLY emissions are equal to 100,000 FLY determined by eShare. An additional 50,000 $FLY being distributed each day according to the votes made using veFLY.
Tier One: Minimum Entry Requirements: Any Level, Any Attribute Rankings
Tier Two: Minimum Entry Requirements: Level 10, 5 Strength, and 5 Intelligence
Tier Three: Minimum Entry Requirements: Level 15, 5 Agility, 5 Vitality, and 5 Intelligence
Tier Four: Minimum Entry Requirements: Level 20, 5 Agility, 5 Vitality, 5 Intelligence, 5 Strength
Breeding
A Hopper can be bred using a single Hopper, and takes 24 hours to complete. The breeding success rate is determined by a Hopper’s fertility attribute rating as well as which level they are on. To send a Hopper to breed you must spend 10 $FLY which will be burned. If bred successfully a tadpole NFT will be produced, which can be traded. Utility for Tadpoles won’t be introduced until the next phase of the game. We will not know the full utility of tadpoles until the next stage of the game is released, but they are said to lead the next phase of the game.
What’s to come?
The Hopper team hosted an AMA on Monday, April 4, 2022 and shared a lot of alpha, including that players will soon have the chance to participate in new adventures with different tiers being introduced. The current 10,000 Hopper supply is also set to increase by a fixed amount. Some of the most interesting highlights were in relation to the utility being given to tadpoles and the introduction of lily pads in the next season of the game.
A new adventure will be introduced exclusively for tadpoles and have its own eShare that will be determined by tadpole rarity. There will also be a bi-weekly staking competition that rewards the tadpole that consumes the most FLY with an ultra rare custom NFT. Tadpoles will also be a necessary component of lily pad usage, although the specifics have not been given yet.
Players will have to opportunity to purchase lily pads, although supply will be capped at 5,000, and is likely to become the most valuable asset to own. Each Lily pad will have five slots each having different use cases: three will offer veFLY emissions boost by building skills and leveling up, one will be a vanity slot with no earning utility but will improve your Hopper’s appearance, and the fifth and final slot will be called the laboratory where you can mutate or evolve your hopper. Only 2,000 lily pads will contain a lab. A PvP game component is in the works to where players will have to chose a sequence of attributes and compete to earn a portion of FLY. Lily pads can be raided so some Hoppers or Tadpoles will have to stay to guard it. In the near future the team will also be offering the ability to rent out your Hopper for a small fee.
*****Latest Updates from Hopper Dev Chat*****
- Devs are focused on building a lasting ecosystem via burning more fly than is emitted on a daily basis and giving all Hoppers the ability to earn somewhat equally.
- The goal of the following seasons will be for your Hopper to progress. Whether this means Evolving, Mutating, or something else.
- New Adventures will be introduced that are specifically designated for lower-tier Hoppers.
- City Park and Water Park are evolved adventures. City Park will be a tier 3 and focus on strength, intelligence, and — while Water Park will be a tier 2 for vitality and intelligence. Emissions will be on a sliding scale based on who your Hopper’s companion is. A companion can be a Tadpole of a Hopper (I assume that these will likely be non-genesis Hoppers.)
- Hopper will be able to Mutuate or Evolve but they will only be able to do this once. The outcome could be positive or negative for your Hopper.
- Lily Pads will be able to level up to include more slots (ie furniture). Each piece of furniture will have a skill assigned to it that affects veFLY earnings.
- Ocean and Sewer Adventures will likely be for Mutated of Evolved Hoppers and contain a PVP component.
- Considering adding hunger stat to Hoppers if the contract allows it.
- Long-term goals include involving other protocols and having them battle over FLY emissions as well as having a Hopper Army which could potentially mean guilds.

Gaming Strategy
Hoppers Game is first and foremost a strategy game, and an addictive one at that. However, your strategy is likely to change based on the amount of money you have to invest. These are some of the strategies I am using to earn 1% daily yields even on my lowest tier Hoppers:
Less Than $1,000
This strategy can be used by anyone with only $300 to $1,000 to spare. The floor price for Tier 1 Hoppers is around 1 AVAX and 2.4 AVAX for Tier 2. Tadpoles floor price is right around 0.3 AVAX. At this level I more so focus on the future value of the Hopper NFT and its future earning potential rather its than current FLY earnings.
Knowing that tadpoles will play an important role in the next phase of the game I also make sure to add them to my buying list. As of now I have chosen to buy at least one tadpole for every Hopper that I own, ideally those of exceptional or epic rarity.
When searching for a good Hopper in the lower price range I usually set a budget of 2.5 AVAX for each one. First I look at tier 2 Hoppers and if there is a one within that price range then I purchase it, and if there is more than one I pick the one with the least amount of stats before 4. After that I start looking at tier 1 Hoppers that are at level 20+.
From there I would pick based on the following requirements: have to have at least one attribute (strength, agility, or vitality) with a rating of 7 or more, intelligence cannot be below a 4, and none of the attributes can have a 2 or 1 except fertility. Once staked in their respective pools I would use the FLY emissions to continually level them up to increase daily emissions.
Between $1,000 to $10,000
For anyone I with $1,000 to $10,000 to enter I would apply a similar strategy but instead of acquiring tier 1 and tier 2 I would focus on tier 3 and tier 4 Hoppers, use a $1,000 to purchase FLY to stake for veFLY, and the rest to level them to as close to level 48 as possible.
More than $10,000
For anyone I with $10,000 or more to enter I would solely purchase tier 4 Hoppers balancing quantity along with Hoppers with the most stats above 7. I would increase the tadpoles to Hopper ratio to 3:1, and level each Hopper up to 48. After that I would purchase a large portion FLY to stake for veFLY and use it to sway the bonus emissions in my favor.
Final Thoughts
Although we’re currently in a sink I think the future for Hoppers Game is bright and has the ability to grow quickly and swiftly. The team is refreshingly bright and strategic in their planning and development. It is currently my favorite game to play on the market and I am excited to see it take off.